platform
The platform
The photoreal game engine for the open web.
PAXAL is the engine layer between captured reality and the interactive web — a runtime that treats Gaussian splats as first-class game-world primitives, not as a viewer trick.
No install, no app store, no engine license. A URL.
- 01Built to stream city-scale scanned worlds to a mid-range laptop in seconds.
- 02Zero install. Zero plugin. Zero engine license.
THE TWO BETS
where the engineering goes
bet a
Splat Patching
making the photoreal interactive
A Gaussian splat is a photograph with depth — and the bet is making it interactive. PAXAL turns it into a thing a game engine can touch: collision, deformation, occlusion, composition.
Read the patching brief →bet b
Splat Streaming
making the photoreal deliverable
Worlds this dense don't ship as a single download. PAXAL streams them — chunked, LOD-laddered, OPFS-cached — so a thin laptop and a workstation load the same URL, and the engine scales to fit each.
Read the streaming brief →BUILT ON PAXAL
what runs on the engine today
Drive a real, scanned space in your browser.
Play it →Walk mode and multiplayer are exploratory. No dates.
PRESS & INQUIRIES
For the engine story, the demo, or the founder → hpj675@gmail.com