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platform

The platform

The photoreal game engine for the open web.

PAXAL is the engine layer between captured reality and the interactive web — a runtime that treats Gaussian splats as first-class game-world primitives, not as a viewer trick.

No install, no app store, no engine license. A URL.

  • 01Built to stream city-scale scanned worlds to a mid-range laptop in seconds.
  • 02Zero install. Zero plugin. Zero engine license.

THE TWO BETS

where the engineering goes

bet a

Splat Patching

making the photoreal interactive

A Gaussian splat is a photograph with depth — and the bet is making it interactive. PAXAL turns it into a thing a game engine can touch: collision, deformation, occlusion, composition.

Read the patching brief →

bet b

Splat Streaming

making the photoreal deliverable

Worlds this dense don't ship as a single download. PAXAL streams them — chunked, LOD-laddered, OPFS-cached — so a thin laptop and a workstation load the same URL, and the engine scales to fit each.

Read the streaming brief →

BUILT ON PAXAL

what runs on the engine today

DRIVElive

Drive a real, scanned space in your browser.

Play it →

Walk mode and multiplayer are exploratory. No dates.

PRESS & INQUIRIES

For the engine story, the demo, or the founder → hpj675@gmail.com

The web is the next console.

Drive a real space →