PAXAL
press kit
This page is intentionally short. Everything a journalist or investor needs to write about, share, or evaluate PAXAL lives below. If you need something else — an interview, a custom demo, a specific frame at higher resolution — reach out at the contact line at the bottom.
BOILERPLATE
100 words
PAXAL is a streaming game engine for the browser. Photoreal Gaussian-splat scenes load in under ten seconds the first time and under two seconds every time after. No download, no GPU requirement, a shareable URL.
250 words
PAXAL is a streaming game engine that runs photoreal, captured real-world scenes in any modern browser, on hardware AAA titles cannot run on. Gaussian-splat captures replace conventional geometry and shading; a three-worker pipeline streams chunks to a WebGPU renderer; OPFS persists every byte the user has already downloaded so the second visit cold-boots in under two seconds. The asymmetric advantage is reach: the same shareable URL plays on a phone, a tablet, an integrated-graphics laptop, and a desktop discrete card — at framerates a player will keep on screen.
500 words
PAXAL is a streaming game engine that brings photoreal, captured real-world scenes to any modern browser, including the large class of devices that cannot run conventional AAA titles. Captured scenes are stored as Gaussian splats — point-based primitives that encode geometry and view-dependent appearance in a single representation. A three-worker pipeline (manifest, decode, persist) keeps the main thread free for the WebGPU renderer; motion-aware level-of-detail keeps the framerate honest during fast driving; the Origin Private File System (OPFS) persists every byte the user has already downloaded, so the second visit cold-boots in under two seconds without an install step. The asymmetric advantage is reach. The same shareable URL plays on a phone, a tablet, an integrated-graphics laptop and a desktop discrete card. Every device sees the same captured world; the engine adapts quality and resolution to keep the frame budget. No app store, no driver dependency, no console exclusivity — a 12-character link is the whole product. PAXAL is the proof that AAA-quality interactive experiences can be delivered to commodity browsers. It is the technical milestone that makes a multiplayer, photoreal, open-world web game a single engineering quarter away rather than a decade.
QUICK FACTS
- founded2026
- stagetechnical PoC
- bar30 FPS p95 on integrated GPU
- cold cacheunder 10 seconds
- warm cacheunder 2 seconds
- renderWebGPU + Gaussian splats
- streamingthree workers, OPFS-backed
- distributionopen web — no app store
BRAND
One wordmark, two accent colours. The amber leads, the cyan supports. Backgrounds tend deep — black or near-black with a warm grain — so the captures themselves carry the colour.
bg base
#07080A
page background, deep negative space
bg panel
#0F1115
glass panels, HUD card surfaces
bg elevated
#171A22
dialog + drawer interiors
fg primary
#F2EFE8
body copy, headers
fg muted
#B8B4AB
secondary text
fg dim
#6E6A60
labels, metadata
accent amber
#E8B96A
PAXAL brand accent — CTAs, signal
accent cyan
#5BD0E0
secondary brand — telemetry, info
status success
#7BDC8A
positive states (cache warm, ready)
status error
#FF5C5C
failure states (incompatible browser)
DEMO
recorded fallback · 90 s · cold + warm cache run on reference hardware
CONTACT
Press, partnerships, or anything else: hpj675@gmail.com
response within 48 hours · founder reply