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PAXAL

scoring

Three signals, one meter. Movement earns the base. Detectors layer rewards on top. Photo Hunt closes the loop on the slower-paced side of the same scoring system.

Numbers below are the live values from lib/combo-meter.ts and lib/detectors.ts. Two of the three feature blocks here are opt-in via /labs — the combo meter is always on; the detectors and Photo Hunt land behind feature flags until the cadence stabilises.

THE METER

Always on, no flag required. SHIFT-derived tuning kept the shape: short timeout, brisk decay, a hard reset on any real impact so the points feel earned.

COMBO METER

passive · always on

The base mechanic. Movement at speed earns points; idling or stopping eventually decays them; a real impact resets to zero. Everything else on this page feeds into this same meter.

accumulation
5 pts/sec while moving > 5 m/s
idle timeout
4 s before decay starts
decay rate
8 pts/sec after timeout
impact reset
normalised force ≥ 0.4
shown above
25 pts
lifetime peak
persisted across sessions

ZONE WINDOW

2× multiplier · 12 s

Cross 200 points and the meter enters its zone window for 12 seconds — every point earned during that window counts twice, including the points awarded by detectors. Re-crossing after the window expires re-fires the zone.

enter at
200 pts
multiplier
window length
12 s
re-entry
allowed after expiry

DETECTORS · D9

Three SHIFT-style scorers ride alongside the meter. Each fires a toast on every reward so the cadence stays legible — you always know which signal just paid out. Opt in via D9 scoring detectors at /labs.

SPEED STREAK

+30 · 6 s cooldown

Hold the throttle. Sustain above ~80 km/h continuously for 3 seconds and you bank a streak. Dipping below the threshold mid-streak resets the counter — the reward is for holding the speed, not glancing at it.

threshold
22 m/s (~80 km/h)
streak window
3 s sustained
award
+30 pts
cooldown
6 s

SMOOTH RUN

+25 · re-arms on impact

No-impact while moving. 8 seconds of clean driving past walking pace earns a smooth-run bonus; any impact at or above the combo-reset threshold breaks the streak and restarts the counter.

min speed
4 m/s
clean window
8 s
award
+25 pts
break on
impact ≥ 0.4 force

SIGHTSEEING

+50 · one per vantage

Pair with Photo Hunt. Every fresh vantage capture — first time this session for that vantage — fires a Sightseeing reward into the same meter. Re-shooting a vantage that's already in the bag doesn't double-count.

trigger
fresh vantage capture
award
+50 pts
per vantage
one per session
requires
Photo Hunt + Scoring Detectors flags on

PHOTO HUNT · D11

The slow-paced loop. Each arena hides a small set of vantage points the capture authors thought were worth a frame; you find them and shoot them. Opt in via D11 Photo Hunt mode at /labs.

PHOTO HUNT

progress chip · session + lifetime

Each arena ships a small list of "you should photograph this" vantage points. Approach one and the cyan VANTAGE chip surfaces its name + a one-line hint. Shooting it in photo mode marks it captured. Hit all of them in a session and the chip flips green: ARENA CLEARED.

session set
per-arena, resets on arena change
lifetime set
persisted forever (localStorage)
ROOM
3 vantages
LUDLOW SQUARE
3 vantages
LA NIGHT
3 vantages

ONE METER, NOT THREE

The detector rewards and Sightseeing bonuses go into the same combo meter as the base movement points. That means a Speed Streak fired during a Zone window earns +60 (2×), and a fresh vantage capture can be the difference that pushes you across the zone threshold. The peaks shown on the pause overlay and the welcome-back chip are the lifetime + session bests across all sources combined.